Blizzard has promised big things for the awaited Patch 2.1.0, which will supposedly make major changes to crafted items and Monk powers. But instead this week we got a very small patch, which only barely touched on just those two things and nothing else.
In a move that can only be described as either “Hey, guys, we better put a patch out this week…For some reason!” or else “One of the Devs was really disappointed about his Tempest Rush Monk underperforming”, a tiny number of damage boosts have been given to Monks so long as they stop standing still and start spending more Spirit. Were people complaining that Monks in multiplayer were just lingering in the back and being lazy?
Oddly enough, the two sets that received the huge bonuses to damage (Monkey King’s Garb and Raiment of a Thousand Storms) are not compatible with each other, unless you have somehow found a way around the rule against wearing two Rings of Royal Grandeur at the same time.
The other change of note is that you can forget about unique crafting materials. From now on, all you’ll need is tons and tons of Death’s Breath. So all those orange ingredients you might have spent hundreds of hours farming are gray now.
Conspiracy theory: is this part of some long game con to somehow make the Sage set more appealing? (Hint: we’re guessing it still won’t be.)
Seriously, this was a great week for ADHD Monks that hated orange mat farming, but everything else aside, I personally think the additions to the User Interface are a very helpful improvement. We often don’t notice how much little things like skill percentage data can add to quality-of-play.