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Home ยป Combat mechanics in D3

Combat mechanics in D3

June 9, 2010 By Craig Leave a Comment

Based upon the game trailers we’ve seen, we know that D3 is offering a similar style of game play to that of D2, albeit a very ramped up one. Some players are criticizing the fact that Blizzard hasn’t done enough to break away from the spam-clicking action of D2, and would like to see the implementation of more complex skills, abilities and execution.

As with most assumptions, I feel this assessment is not only jumping the gun, but also incorrect. For one, we know that the entire resource system is getting overhauled, and that mana will only be used by Wizards. Warriors will be utilizing a rage resource system, with a more complex management than the previous mana mechanic from D2.

Witch Doctors and Monks still have not have their intended resource systems revealed.

It’s also been mentioned how players will have access to more complex skills, as well as a combo mechanic. I’m thinking mainly about the Monk here, but I’m sure that all five classes will require some degree of attack priority management, as well as situation specific game play mechanics, in order to overcome some of the greater challenges in the game.

It’s still too early to determine whether or not Diablo 3 will offer a huge step forward in terms of complexity and variety, or merely be a slightly different but upgraded version of Diablo 2 game play. My guess is that the new game will offer a similar (and arguably slightly greater) leap forward, as that which was experienced with the jump from Diablo to Diablo II. Apart from the resource systems, I don’t suspect we’ll see anything too crazy, but I’m willing to bet the new game play will be jaw dropping yet familiar.

After all… there’s really no point in messing with a proven formula. Some enhancements here and there are great, but at its core, the Diablo style of play has been an overwhelming success for nearly fifteen years.

Anyway, here’s what Bashiok had to say in regards to early criticism and critiques based off of what’s been witnessed in Diablo 3:

Quote from Bashiok

I think the skill rune system, while not an original concept, is pretty revolutionary – at least for the Diablo series and the way we’re implementing it.

Really though I don’t think there are any ideas for any games where you’re going to say WOW THAT IS NEW! (unless you’re just unaware of where else its been used) All game mechanics and ideas are essentially evolutions of existing concepts. The actual changes we see now (in games) are mostly based on interfaces and control systems (motion/touch) but even those ideas are decades old.

Anyway, skill runes. Live it.
Also, I’m not worried. We have so much stuff we haven’t talked about yet. I guess it’s easy for me to go “Pshaw you so crazay!” and then launch into the Martin theme song. But I have to catch myself. Yes, what we’ve shown so far is Diablo with new visuals and maybe not much else beyond the skill rune system that’s new or exciting. But it’s there, and the game will seem familiar but have enough fresh and new going to keep it… fresh and new.

[ Post edited by Bashiok ] (Source)

Filed Under: Articles, Blue Posts Tagged With: combat mechanics, diablo 3, mana, resource system

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