It’s not been long since patch 2.1, but another update has already arrived, a bit faster than expected. Sadly, it does not contain much. It looks particularly like a short love letter to Witch Doctors using a pet build, but rest assured, we're still prepared to break down every tidbit for something important. Pets All pets across the board have gotten some general defense … [Read more...]
Patch 2.1 and How it Affects You
An analysis of the new patch Patch 2.1 came, and the world didn’t turn on its edge. Instead, many casual Diablo players were left with largely the same experience (albeit marginally improved) while other dedicated obsessives were rewarded with great motivations to play even more regularly. Now that everyone has had enough time to try out the changes, it’s time to take a … [Read more...]
Pet Survivability to be Buffed in Future Patch
Game designer John Yang chimed in on the forums recently to let players know that Blizz is currently working to improve pet survivability. The goal is to have pet survivability match the player's - improving the way toughness is translated to the pet(s), while also adjusting how certain monster attack damage is received by pets. Rather than getting one-shotted by certain … [Read more...]
Win a $25 J!NX Gift Certificate
Patch 2.1 is fast approaching and that has us a little amped up. Anyway, we thought it might be fun to have one of those giveaways we've been talking about doing, so here it is... We're giving away a $25 Gift Certificate Code for J!NX.com! For your chance to win, just do stuff within the contest widget below. The more stuff you do, the better your chances of winning, and if … [Read more...]
The Area Damage Argument Revisited
Why would anyone ignore this stat?! A little while back, some very thorough analyses of the Area Damage effect appeared online. I personally love splash damage, and these reports vindicated a long standing debate over the numbers involved, so you would think the player base would have fully embraced the stat by now. For some reason I can’t fathom, large sections of the … [Read more...]
Patch 2.0.6: Your Monk Was Boring!
Blizzard has promised big things for the awaited Patch 2.1.0, which will supposedly make major changes to crafted items and Monk powers. But instead this week we got a very small patch, which only barely touched on just those two things and nothing else. In a move that can only be described as either "Hey, guys, we better put a patch out this week...For some reason!" or else … [Read more...]
A Closer Look: Ring of Royal Grandeur
Your plan for your endgame gear demands careful consideration for the one piece of gear that opens or closes all other set synergies. The Ring of Royal Grandeur isn’t essential for everyone, but it affects your other options so much that the choice to use it or not should be the first choice you make. The Argument in Favor Even if we forget about sets this is a pretty good … [Read more...]
Patch 2.0.5: A Few Highlights
Another new patch has dropped, and rather than letting your eyes glaze over poring through the notes, we’re just going to point out the highlights for you. The Elements The main focus of this patch appears to be in damage type, as the developers appear to want more variety in elemental damage. Wizard Archons now change their elements based on rune, Barbarians got a lot more … [Read more...]









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