One of the bigger changes to Diablo game mechanics in D3, is the advent of destroyable environment. Players will now be able to interact with their environment, ie: walls and other architecture, in order to use them against opponents. For example, a Barbarian could be capable of knocking over a large statue, causing it to fall and crush multiple mobs.
The question is… how much will the destroyable environment factor into overall damage output? Could it be so much so, that we will always want to look for situations where it can be used to our advantage, or will it be more of a visual treat than anything?
Here’s what a blue had to say about this:
Quote from Bashiok
Only specific interactive objects will actually damage enemies. The falling wall, detachable chandeliers (AND MORE!). They’re specific ‘trap’ items that you can lure enemies toward and then spring on them. The little bits of physics objects that bust apart from destructables don’t cause damage. You’re in charge of doing damage – not seeing how much debris you can fling at a monster.
[ Post edited by Bashiok ] (Source)
So far it sounds like the destroyable environment won’t be a make or break mechanic of the game. Although, using it to ones advantage quite often could prove to be a very useful tactic for solo players. It may not be worth it to be constantly trying to lure and position mobs while in a party, but while solo, it may be a clever way of tackling some of the greater challenges.
Hopefully there will also be items, such as loot and treasure, behind destroyable walls and things. That’d be a nice addition. Bash through a wall to find some secret stash. 😀