• Home
  • About
  • Facebook
  • Twitter
  • RSS
  • Contact

Diablo 3 Domination

Diablo 3 Strategy Guides, News & Commentary

  • Commentary
  • Guides
    • Torment Only Legendaries
    • Horadric Cache Legendaries
    • Crafted Legendaries
    • RoS Level 70 Crafted Sets
    • Returning Players Guide
  • Builds
  • Blue Posts
  • Videos
  • Submit Your Build
Home ยป Destroyable environment in D3

Destroyable environment in D3

June 12, 2010 By Craig Leave a Comment

One of the bigger changes to Diablo game mechanics in D3, is the advent of destroyable environment. Players will now be able to interact with their environment, ie: walls and other architecture, in order to use them against opponents. For example, a Barbarian could be capable of knocking over a large statue, causing it to fall and crush multiple mobs.

The question is… how much will the destroyable environment factor into overall damage output? Could it be so much so, that we will always want to look for situations where it can be used to our advantage, or will it be more of a visual treat than anything?

Here’s what a blue had to say about this:

Quote from Bashiok

Only specific interactive objects will actually damage enemies. The falling wall, detachable chandeliers (AND MORE!). They’re specific ‘trap’ items that you can lure enemies toward and then spring on them. The little bits of physics objects that bust apart from destructables don’t cause damage. You’re in charge of doing damage – not seeing how much debris you can fling at a monster.

[ Post edited by Bashiok ] (Source)

So far it sounds like the destroyable environment won’t be a make or break mechanic of the game. Although, using it to ones advantage quite often could prove to be a very useful tactic for solo players. It may not be worth it to be constantly trying to lure and position mobs while in a party, but while solo, it may be a clever way of tackling some of the greater challenges.

Hopefully there will also be items, such as loot and treasure, behind destroyable walls and things. That’d be a nice addition. Bash through a wall to find some secret stash. ๐Ÿ˜€

Filed Under: Articles, Blue Posts Tagged With: combat mechanics, destroyable environment, diablo 3

Reaper of Souls Collector's Edition

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Steel Series Diablo 3 Gaming Headset

Exclusive Legendary Item Guides

  • Complete List of Torment-Only Legendaries
  • List of Horadric Cache Legendary Items

Legendary & Set Item Guides

  • Torment-Only Legendaries
  • Horadric Cache Legendaries
  • RoS Crafted Legendaries
  • RoS Crafted Sets

Recent Posts

  • Patch 2.1.1 – Someone is clearly into fetishes
  • Patch 2.1 and How it Affects You
  • The Hellfire Amulet: A Crafting Guide
  • Pet Survivability to be Buffed in Future Patch
  • Keystone of Trials Drop Rate

Blue Post Highlights

Zen Witch Doctor

Pet Survivability to be Buffed in Future Patch

September 12, 2014

Keystone of Trials Drop Rate

September 12, 2014

Idol of Terror

Demonic Organs Drop Rate Increase

September 9, 2014

Just Coming Back to D3?

  • The New Diablo III: A Returning Players Guide

Recent Comments

  • fantascey girl on Finding the Caverns of Frost and Gibbering Gemstone
  • QuestMaster on Finding the Caverns of Frost and Gibbering Gemstone
  • Kirajem on Gibbering Gemstone Drop Rate Bug
  • IrinaSiree on Gibbering Gemstone Drop Rate Bug
  • Adamlidly on Gibbering Gemstone Drop Rate Bug
Diablo 3 Ultimate Evil Edition for XBOX ONE

Archives

[footer_backtotop]

Copyright © 2025 d3domination.com
This site is in no way affiliated with Blizzard Entertainment. Diablo 3, Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners.
Site built by iArtisan, using the Genesis Framework | Site Acceleration Provided by MaxCDN . Hosting by InnoHosting
Home | About | Contact | Advertise | Privacy Policy