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Home » diablo 3 » Page 3

Skill Variants

September 18, 2010 By Craig Leave a Comment

Blizz recently announced on Diablo's Twitter page that there is going to be a massive amount of skill customization available to characters in Diablo 3. With base skills and rune combos combined, the number of possible skill variants has reached over 700! We knew that runes were going to add quite a bit of variety to skills and specializations, but sheesh... 700 … [Read more...]

Health Globes

September 9, 2010 By Craig Leave a Comment

Blizzard is introducing an interesting new mechanic in regards to how health is replenished in Diablo 3. In addition to health potions and health regenerating talents, obtaining health globes will be a primary means by which you can keep your character alive. Health globes are like floating red spheres filled with life force. They are released from the corpses of your fallen … [Read more...]

Auto-Pickup

August 29, 2010 By Craig Leave a Comment

With the advent of Salvaging in Diablo 3, as well as the perceived increase in the value of gold, it was suggested in the battle.net forums that perhaps Diablo 3 should include some sort of auto-pickup feature for loot. As it stands now, it appears that practically all drops will have some value in Diablo 3, even if it's simply just for salvaged materials or vendor trash. … [Read more...]

DPS Meters in D3

August 19, 2010 By Craig Leave a Comment

Are there plans to implement a system in Diablo 3 by which players can compare each other's damage done..? Nope. In a recent thread on the Battle.net forums, Bashiok dismissed any rumors or concerns about their being some sort of damage meter included in Diablo 3. His comment was in response to this post: in wow there is dps charts and it makes the game feel more like a job … [Read more...]

Diablo III Artisans

August 19, 2010 By Craig 1 Comment

Blizzard just unveiled a very exciting new feature that will be introduced in Diablo III... an Artisan Caravan. Players will have access to a support cast of loyal artisans who will follow their character throughout Sanctuary, assisting them on their adventures. Unlike the static characters seen in Diablo and Diablo II, these new support characters are going to be unique, … [Read more...]

Diablo 3 Monster Development

July 26, 2010 By Craig Leave a Comment

Bashiok just made an interesting post on the Diablo III forums. It seems the devs have posted a shot of their "Monster Wall" on Twitter. The Monster Wall is apparently an area in the Blizz headquarters where they post pics of various monsters and character armor. Although a huge tease, this image gives somewhat of an idea as to what they're working on and how far along things … [Read more...]

Glow effect on dungeon entrances

July 25, 2010 By Craig Leave a Comment

Seems the Blizzard devs are quite pleased with the effect they've achieved in Diablo 3 which highlights dungeon entrances and exit areas. Apparently they've managed to implement an indicator that is subtle, yet awesome. Here's what Bashiok had to add to the conversation during a recent Battle.net forum thread where fans were hoping for blue input on this new effect... Quote … [Read more...]

Character looks affected by talents

July 24, 2010 By Craig Leave a Comment

There was a suggestion put forth on the Diablo 3 forums the other day, encouraging developers to consider altering a character's appearance based upon their chosen talent tree and skill set. The idea was to help visually define and characterize a player based upon their specialties. Some examples were: having a stone skin Barb take on a granite-like appearance, a frost wizard … [Read more...]

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